To my
delight I discovered that Steam had a free weekend for the game
Tyranny, so I jumped on it and had a blast.
What makes
Tyranny a good bet to begin with is the fact that it's made by
Obsidian Entertainment. Obsidian was founded by ex Black Isle Studios
(Baldur's Gate, Planescape: Torment etc.) people and their games are
well known amongst fans if good computer role playing games (crpg's).
In their
catalog of games are hits like Star Wars Knights of the Old Republic
2, Fallout New Vegas, South Park: the stick of truth, and Pillars of
Eternity.
Tyranny is
set in a fantasy world set between a bronze and an iron age, where
Kyros the Overlord has conquered most of the world. Amongst his most
powerful servants are the Archons, beings of immense power, and the
oldest of them is Tunon the Adjudicator. You play as Tunon's servant,
a fatebinder, tasked with helping take the last “free” parts of
the world.
At the
start of the game, you can play through a conquest mode consisting of
a series of events that took place in the recent past. Each segment
is broken down to a series of sieges, battles and invasions
explaining how the two main armies, the Disfavored and the Scarlet
Chorus conquer the land. You job as an adjudicator was to help and
settle arguments. You see, the two armies hate each other and no
matter what you choose, you will anger someone while earning the
gratitude of another.
This intro
is so good because every choice you do affects the game from the
start, which gives your character a place in the world. Too many
games just drop your character fully formed and with no history right
in the middle of everything.
I'm not
going to spoil anything, partially because I don't want to, and
partially because I didn't play too far since I wasn't sure I would
be able to keep my save. So I have only played a bit, but I tried a
couple of different builds.
The game
itself has a cool art style, the game play is smooth and the general
feel is really good. The gameplay itself is highly customizable, with
lots of options for difficulty, how combat works and whether you want
to play in iron man mode (perma death) or if you want the
consequences of your choices to show up. I love the last feature, and
here's why.
You can
quite easily push your weight around, and some people like the
Scarlet Chorus respond to physical threats, gaining you respect with
the faction while others get angry if you, say, kill prisoners. As
you make these choices, you see how they will affect things, which is
great since I might not know, but my character definitely should.
This gives a greater level of immersion to me, but if you don't want
to know, you can turn it off.
I so wish
more studios would learn the power of options.
So from
this weekend I played nine hours, and I am definitely getting this
game. It's a proper crpg but at the same time not as impenetrably
dense as I found Pillars of Eternity to be. Gold stars all around.
Well, that
is it for today, until next time, have a great week!
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