Last
Friday, I visited a friend. My friend who owns an Oculus Rift to be
precise.
I've
talked before about my very first VR experience, and how amazing it
was, but what I didn't know was that my friend has now gotten his
hands on the Oculus Rift Touch, the virtual room experience.
For those
who are not in the know, this means that you stand in the middle of
the room, the VR headset on, and motion controllers in each hand. You
become completely immersed in the world of your choosing, able to
look around, including behind you and it's all there.
The first
game I got to try out was Robo Recall, a sci-fi game where hordes of
robots attack you and you get to shoot them. Or grab them and toss
them around at will. This was incredibly cool as you actually have to
physically aim your guns in order to hit anything. A far cry from
using a mouse or normal controller. The robots run at you from all
sides, they jump down from ledges allowing you to shoot them out of
the air if you can.
Sure, at
first the whole thing felt a bit alien, but soon enough I got the
hang of it. You don't walk in the game, since that would either give
you motion sickness (or you would fall over) or you'd crash into
something. Instead you teleport around at will, destroying robots
like the action hero we've all dreamed about being at some point in
our lives.
Without a
doubt one of the coolest action sci-fi experiences I have ever
played.
The other
game I tried is Wilson's Heart. A horror/thriller game set in the
1940's. It's interestingly done in black and white, with a Noir art
style that invokes the films of the era.
Here, you
are an inmate or patient in a very messed up sanitarium where evil
occult stuff has gone down. Again, as with Robo Recall you can't walk
around, but there are spots you can warp to in order to gather clues
and items. This was actually even cooler. To be able to stand in a
huge reception area and look around at the vaulted ceiling and all
the little details made it feel as if I was actually there. You could
also pick up things, twist them around, throw them away, or toss them
up and catch them with your other hand. Likewise, you actually had to
grab door handles and turn them to open doors.
This may
sound simple, but these tiny details truly sell the experience. And
it makes it a thousand times worse when a nurse suddenly appear
behind you...
Also, at
one point I came to a room where the outer wall had a huge gaping
hole in it. I stood at the edge of the aperture and looked down. I'm
not sure I could have stepped off even if the game had let me, it
felt that real.
This meas
that a game like Assassin's Creed would be on every level absolutely
terrifying to play in VR, but museum tours would totally work.
Someone needs to do a virtual tour of the great castles of the world,
starting with Neuschwanstein Castle.
I could go
on, gushing about how amazing this was, bu I think you get the point.
If you get a chance to try out VR or room VR, try it. Maybe something
easy first, it's new way of doing things after all.
Until next
time, have a great week!
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