Every now
and then I stumble upon an RPG setting I just can't wait to sink my
teeth into, and then promptly don't. So today I want to talk about
two such settings. I've read them, I love the worlds, and I have no
idea what to do with them.
It just so
happens that they're both post apocalyptic, and as such are pretty
grim, but the flavors are pretty different.
First up
is Engel.
Engel is
originally a German RPG from 2002, published in English under the d20
system. Now I like the d20 system for several different settings such
as D&D and Star Wars, but in my mind it really fell flat in
Engel.
The
setting is pretty damn awesome though. Set in 2654, in a flooded
Neo-Medieval Europe where the Angelitic Church rules all. The Church
enforces it's decrees (amongst them a strong hatred of technology)
with the power of the Angels (or Engel) who serve the Church and it's
Pontifex Maximus in all things.
The forces
of darkness usually takes the shape of gigantic intelligent insects
that emerge from perpetually smoke enshrouded areas called
Brandlands, to wage war against the Engel and eat people in general.
The
closest we get to a neutral faction are the Junk Lords, warlords who
controls a few lonely cities with the help of forbidden technology.
I can't
really give the setting it's true kudos here, it really is
magnificent, and well worth reading if you're not going to play it.
There are several pretty big spoilers in the main book which I
obviously won't mention here, so beware if you read it, you can't
un-know what you know.
So why not
run Engel? First off is the system. As mentioned above, I don't want
to use d20, and I'm much to lazy, ahem, busy to rewrite it to another
system. The original German version had a different system called
Arcana, which used Tarot like cards, but it's very free form, in fact
much too free for my tastes.
Secondly,
I have no bloody clue what kind of a story I'd like to run with it.
None, nada. The default position assumes the players take the role of
Engel, which is really nifty, but doesn't help me at all.
My second
“What to do with it” game is Unhallowed Metropolis.
This
incredible setting takes place in Neo-Victorian 2105, where all
cities are walled to keep out huge roaming hordes of shambling
undead. In a nutshell, the dead rose in 1901 and the world went to
hell in a hand-basket. Pure chaos everywhere as they infect those
they bite, you know, the typical Zombie plague thing. Then things got
worse as large swatches of land sickened, and either died or mutated.
For 200
years or so, people have struggled to reclaim the cities, reinforce
them and survive. And they've done it. But apart from some changes
like equal rights between the sexes, society is still very Victorian.
This
combined with the wide spread use of Tesla technologies, a semi
persistent need to wear gas masks outdoors, and undead stalking their
victims through poisonous smog, makes for a setting cool enough to
make me drool. And yet I don't know what to do with it! Very
frustrating indeed.
Like
Engel, Unhallowed Metropolis is a highly entertaining read, that
deserves more than I can give it here. It has things like the all
female guild of Mourners who are tasked with overseeing wakes with
their kukris in hand, should grandfather come back for a bite, to the
soldiers of the Deathwatch, to haughty aristocrats plotting in their
mansions, this setting is a nonstop Gothic gloom fest!
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