Monday, October 15, 2018

Sue the Food

Have you ever read the content list that's printed on everything we eat and drink? It can sometimes be a pretty scary revelation. As a personal example, I drink Ice Tea in the mornings as it contains less sugar than orange juice. Go figure...

Today, we're looking at curious lawsuits filed against the food industry, some merited, some not so much. And, no, the woman who sued McDonalds for burning herself isn't on the list. She got second and third degree burns from spilling the coffee in her lap, so that's another story entirely.


Canada Dry is a ginger ale made by Dr. Pepper. They have been sued twice for not actually having ginger in the drink even though the label says Made with real ginger. The corporation defends itself by claiming that the flavoring is partially made with real ginger. A commercial aired in 2011 even shows a ginger farmer so it's not too far fetched to assume it would contain ginger. Read the label, folks.

Staying on the topic of missing ingredients, the doughnut maker Krispy Kreme was sued in 2016 by Jason Saidian when he discovered that their Chocolate Iced Raspberry Filled, Glazed Raspberry Filled, Maple Bar and Glazed Blueberry Cake treats didn't contain raspberries, maple or blueberries, respectively. Curiously though, their Glazed Lemon Filled and Glaze Strawberry Filled doughnuts do contain the advertized fruits, so it's actually not too far fetched to assume the other sweet treats should contain what they say they do. If that shock is worth $5 million is another matter entirely.

In 2009, Roy Werbel sued the Kellogg's corporation due to the fact that their Froot Loops cereal didn't contain fruit. The judge dismissed the suit since fruit is not spelled FROOT and it doesn't come in loops.

In 2017 in California, a woman sued the jelly bean manufacturer Jelly Belly for tricking her into believing that their Sport Beans were sugar free. Instead of sugar the packet read “evaporated cane juice” and the FDA supports her suit, stating that juice can only be claimed if it is referring to fruits or vegetables. The claim isn't yet settled, but I do think the woman has a fair point.

Then we have to unusual case of Athena Hohenburg who became outraged when she had, based on a commercial for Nutella, fed it to her daughter thinking it was healthy. It's in fact about as healthy as a candy bar, and she filed suit. Dumb parent doesn't think for herself right? Well no, as Nutella agreed with her, changed their commercial and agreed to pay up to $20 per household if you filed claim within a certain period. (That was six years ago, so tough luck getting any money now). Corporation admits to being wrong? Miracles sometimes do happen...

Speaking of sweets, the makers of Chobani Greek Yogurt needs to shape up a bit. In 2014 two men, Barry Stoltz from Scarsdale and Allan Chang from Queens slapped the yogurt company with a lawsuit for their product. The lawsuit points out that there is nothing Greek about the product, and that it contains as much sugar as a Nestle Fudge ice cream bar, while sporting a label that screams 0%.
Chobani's defense was that Greek yogurt is a style of food that doesn't have to come from Greece (fair point) and that the 0% means no fat (which it didn't say at all). Finally they claimed a as defense that a similar case against them was dismissed in California. Great legal argument there guys... First class.


Well there you have it, and that's it for me. Until next time, have a safe and tasty week!

Monday, October 8, 2018

I never thought about it like that

Welcome to a new installment of Eccentric Spheres. Before we get to this weeks main topic, I want to do a bit of a public service here.

During the weekend, I got a warning email that my Ubisoft account had been tampered with. This is the second one of these I've gotten, and I've received one about my Gmail being tampered with as well. Both times I did change my password, just in case, but here is the kicker: Change the password from the main account page by going there yourself.

Never click a link in an email like this, absolutely never!

With the second “warning” I pulled up Ubisoft's account page and letter by letter compared the link in the mail with the URL that I knew was 100% Ubisoft. It was close, very close. If the real site is account.ubi, then the mail was ubi-account etc. In other words, if you don't know the URL by heart, you'll miss it. Besides, all the logos were correct and everything looked really official. But none the less this is nothing but a phishing scam looking to rob you.

By all means change your passwords if you feel the need, just take the time to go to the account page manually and leave the phishing links in the gutter where they belong.


Okay, now let's get to what you came here for.

Last week I found a Youtube channel called WhatisAntiLogic that puts new twists on familiar horror movies, and the best one I've seen is called The Shining: There are no ghosts.
In it, he very logically lays out a theory that explains all the happenings in Kubrick's movie and how there are no ghosts or demons. His theory fills in quite a few loopholes in the film, that I've always wondered about. Mind you, these are his personal theories, not the actual intent of the filmmakers.

So enjoy an entirely new look at some older movies, and until next time stay safe, keep your accounts safe and have a great week!

Part 1: https://www.youtube.com/watch?v=S4NTVKU6Prs






Monday, October 1, 2018

Here Fido...

Everyone and their grandma knows about guard dogs, right? But what if you don't want a dog? Or maybe you're allergic to dogs?

Here are some creative solutions if you need an alternative to dogs to guard your property and or livestock.

Geese

Using geese to guard the farm is an old technique. The reason they are so good, is that thanks to their stellar eyesight they spot intruders easily and then they get very loud, alerting you. Should an intruder desire to bribe the geese, they get excited and equally loud. So a no win situation for trespassers.

Donkeys and Llamas

These animals aren't that good at keeping away humans, though they can do so in a pinch, but they are wonderful at keeping foxes and coyotes away from your livestock. Donkeys charge ferociously with hooves and teeth and they get so angry that their owners can't even go near until they calm down.
Llamas are nicer to people, unless it's an un-castrated male, in which case it will likely become over protective of it's “herd” even if the herd is not even mammalian.

Wolves

If you want guard dogs, but something more dramatic, do what some villages in Kazakhstan does: get wolf cubs and hand rear them to be guards. The villagers treat the wolves like dogs, and as long as they are fed, they remain calm. Some experts are skeptical however, as a wolf is never 100% tame.

Alligators and Crocodiles

Some drug dealers in the U.S. have been known to keep gators as guards for their drug stashes. The upside is that the gators ignore the drugs, the downside is that they can't be trained and remain dangerous for their owners.
The head of the Indonesian drug enforcement program, fed up with corruption has decided to build a prison surrounded by crocodiles, as they are even harder to bribe than geese. His initiative has been met with skepticism, which is understandable, but points for thinking outside the box.

Dolphins and Sea lions

Both are used and trained by the U.S. Navy to guard ships against divers and in the case of the dolphins, find mines.

Snakes

Apparently, many people in South Africa has taken to guarding their homes and businesses with snakes, ranging from brown house snakes to boa constrictors. Even if there are no snakes, signs stating Beware of Snakes can be found in many places.

Well, that's that, join me again next time and until then, have a great week!

Monday, September 24, 2018

The lootbox drama

So, the international lootbox controversy continues.

If you're not in the know, a rising trend in recent years in the video game industry has been to sell players so called lootboxes. In benign situations, these boxes are awarded for free in-game, and only contain cosmetic items. No game changing content at all.
But, in many games, these boxes have essentially replaced progression. Instead of being given some kind of increase in ability or equipment designed to be fun and fair, you get boxes of random stuff. Stuff that are completely game changing if you are lucky. To make matters worse, unscrupulous developers and publishers also sell these boxes for real money. Not in-game money, but actual dollars and cents, giving players who are willing and able to wave their credit cards around an unbeatable advantage.
This is the short version, it goes much deeper, but for the purpose of this post, this is what you need to know.

Now, in the past year, governments and legislative bodies have noticed the fury of players sickened and outraged by these business practices. Especially when the words “Gambling” and “Children” started being bandied around.
The problem is that in many games you can win rare in-game items, items that can then be sold off to other players for real money, even up to thousands of dollars. Again, that's actual dollars and euros. And unless their parents are paying attention, children are doing this.

It began small, with Belgium. Belgium went to far as to deem these lootboxes as illegal gambling and banned them on penalty of heavy fines and potential jail time. The AAA game publishers recoiled in horror but complied. All except Electronic Arts (EA). They refused to give up their supreme cash-cow, FIFA 18 (with 19 on the way). EA claimed that they don't agree with the interpretation of the law, and kept on selling in-game stuff for real money. Belgium wasn't too happy and are now dragging EA kicking and screaming to court. If Belgium wins (and I hope they do), EA could be fined about $1.8 million or so, and someone could be going to prison. We'll see how that goes.

But our saga does not end there. My native country of Finland has also jumped into the fray. The Finnish police are now investigating if these lootboxes are breaking the law. In Finland you must have a license from the government to run anything even remotely gambling related. My information might be a little outdated, but at least it used to be that if your club or school wanted to run a lottery for whatever prizes you had, and the tickets cost real money, you had to get the approval of the police. So I can understand why the police are looking into this.

But wait, there's more.
A panel of experts in Australia has decided that this kind of system of lootboxes are absolutely gambling and now, 15 countries and the U.S. State of Washington are scrutinizing the disgusting little boxes. The countries are:

Austria
Czech Republic
France
Gibraltar
Ireland
Isle of Man
Jersey
Latvia
Malta
The Netherlands
Norway
Poland
Portugal
Spain
UK

If even a few of the bigger countries come down against lootboxes with the same kind of penalties as Belgium, then the AAA publishers are screwed. Their golden geese are slaughtered and it's all their own faults. The standard excuse is that it's too expensive to make games these days, but many many developers are managing it just fine without predatory micro-transactions. Imagine if the car industry did the same. You buy a car, but there are no seats and the roof is a net. All because it's too expensive to make cars. Yeah right.

As the drama unfolds, I'll be talking about it here. And until next time, have a great week!

Monday, September 17, 2018

Slice of history

Good morning fellow eccentrics. Short entry today, because of reasons, so I present to you a Estonian made documentary about the fall of the Soviet Union.

I'll see you again next time, so until then have a great week!

Direct link: https://www.youtube.com/watch?v=OYD6ouVHXbo


Monday, September 10, 2018

Foyle's War

Usually when I talk about a TV series, I've seen it through, but today is an exception.

Today we're talking about Foyle's War.

Foyle's War is a crime drama set mostly during World War II in the south of England, mainly in Hastings. The last two seasons are set post 1945 in the early Cold War.

The show was commissioned by ITV and started in 2002 in order to fill the vacancy after Inspector Morse ended in 2000. It's written by Anthony Horowitz, the brain and pen behind Midsumer Murders, so that's some serious mystery chops right there.

As of writing this, I've seen series 1 and two episodes of series 2. Each episode is about 90 – 100 minutes long, so it's really more of a series of interconnecting movies than a regular TV show. This of course demands a lot more time from the viewer, but it allows the plots to develop more, which is important.

The titular character Christopher Foyle is a soft spoken, and doggedly determined Detective Chief Superintendent of the police. He's usually assisted by Sergeant Paul Milner and his driver Samantha “Sam” Stewart seconded from the Mechanised Transport Corps, as Foyle can't drive. Another regular character is Foyle's son, Andrew, a pilot in the RAF.

As far as I've seen, each episode consists of a main mystery and a couple of side plots, and usually they all connect somehow. A small incidental happening can be the key to solving a major crime, and so far I'm very impressed with the writing, it really is first class.

So what separates this show from the myriad of other British crime dramas is obviously the war. The production values are amazing with uniforms, clothes, everyday props, vehicles even Spitfires everywhere.
Plot wise, the war has an immense impact. From the evacuation of Dunkirk and bombings to rationing and black-market racketeering you feel the conflict in every episode, but in such a way as to make it natural and not forced. The script shows it doesn't tell. Again, first class work.

So what are the negatives? Well, there aren't that many to be honest. The pacing can be a bit slow at times, and some events are pretty predictable. Like in one episode, Sam is undercover, and despite being ordered to safety she sticks with it, but gets into a bit of trouble. Things like that. Due to the grim nature of the war, some scenes can be hard to watch, but this is British television, not a Hollywood gore fest, so not to worry.

Finally, if you have a good memory for faces like me, keep IMDB handy. Like many British TV productions, you'll find familiar faces everywhere, and if I couldn't look them up they'd have to lock me up. This seems to be one of those shows everyone has been in at one point or another.

If you want to give it a go, you can catch it on Netflix.

That's me done for this time, join me again next Monday and have yourself a great week!

Monday, September 3, 2018

Sniper Elite 4

Today we're talking about Sniper Elite 4.

I have a long history with this franchise, starting quite a few years ago when I bought Sniper Elite 1 and 2 as a bundle during a Steam Summer sale. I started playing the first game, but gave up fairly quickly as the graphics were muddled and grainy by modern standards. The game was released in 2005, so maybe that wasn't so strange. Besides, the reason I bought the bundle was SE 2. As it turned out, this wasn't a problem as SE 2, released in 2012, is a remake of the first but with modern graphics, a much better gameplay over all and the famous kill-cam featuring a realistic x-ray camera showing you exactly what kind of damage your bullet has done.

I played SE 2 several times so I was pleased when they released SE 3 in 2014. What's important to note is that SE 3 is a prequel to SE 2 as is SE 4. One thing that confused me a little, is that the protagonist in all games is Karl Fairburne and in SE 2 he clearly works for the American Office for Strategic Services (OSS) but in 3 and 4 he works for the British Special Operations Executive (SOE). Karl is an American you see, so it confused me a bit, but the fact that 3 & 4 are prequels explains that very well.

Anyway on with Sniper Elite 4.

First off, almost everything that has been featured in the previous iterations is still here, but with a lot more stuff added. The one thing I do miss from SE 3 is the ability to set fires as a distraction or to blow something up. It was a useful mechanic, but whatever.
You still sneak around and quietly take out soldiers, sabotage ammo dumps and assassinate important targets. It's a true part of the franchise, and no mistake.

The first thing that should be mentioned is that the maps are huge. They have never really been small, but in SE 2 they were pretty linear, and in SE 3 they were expanded if not enormous, but in 4? They are gigantic. I was constantly surprised at how big and detailed they are. There are ten levels which doesn't sound like much, but if you want to do all the side objectives, it can take a couple of hours easily to complete a level.

Next up, the weapons. All the old favorites are back, with a couple of additions like a pump action shotgun and the German paratrooper rifle, the FG42. My complaint here is that quite a few weapons are DLC only, meaning you have to fork over more money to get them all. On the other hand there are more than enough to go around and they have a new upgrade system I'll talk about next.

Another new feature is the upgrade system, both for Karl himself and for the weapons. When Karl reaches certain milestones you get to choose one out of two abilities that go into effect. An example is choosing between taking less explosive damage or defusing mines faster. It's very much up to you and your personal play style.
Weapons get better when used enough according to certain challenges. Improved damage and stability, that sort of thing.

I have a small complaint with these upgrades and choices, and that is that the game doesn't explain their presence at all. It's new to the franchise, and Rebellion could have done a better job pointing out the new things.

The final point I want to talk about is the information you get on the enemy. As in previous games you still use the binoculars to tag enemies so that they are visible even behind cover. What is new is the level of information you get for each enemy if you keep the binoculars on them. Ostensibly it's “British Intelligence” but to know the name, weapons carried and personal detail about every soldier and officer is perhaps stretching the believability a little. Furthermore, you can pick up not only mission vital intelligence from people you've shot but also letters from home, letters to home and last letters. This little detail really hammers home that it's people you are shooting. Not just fascist or nazi goons. It sells the grim reality of war quite well.

Final thoughts. I could go on nitpicking the good and the bad, but in broad strokes, I'll say this: if you liked the earlier games, there is no reason why you wouldn't like this, and if you've been thinking about starting your own Sniper Elite journey, this is as good a place as any.

That's that. Until next time, have a great week!