Today
we're talking about Sniper Elite 4.
I have a
long history with this franchise, starting quite a few years ago when
I bought Sniper Elite 1 and 2 as a bundle during a Steam Summer sale.
I started playing the first game, but gave up fairly quickly as the
graphics were muddled and grainy by modern standards. The game was
released in 2005, so maybe that wasn't so strange. Besides, the
reason I bought the bundle was SE 2. As it turned out, this wasn't a
problem as SE 2, released in 2012, is a remake of the first but with
modern graphics, a much better gameplay over all and the famous
kill-cam featuring a realistic x-ray camera showing you exactly what
kind of damage your bullet has done.
I played
SE 2 several times so I was pleased when they released SE 3 in 2014.
What's important to note is that SE 3 is a prequel to SE 2 as is SE
4. One thing that confused me a little, is that the protagonist in
all games is Karl Fairburne and in SE 2 he clearly works for the
American Office for Strategic Services (OSS) but in 3 and 4 he works
for the British Special Operations Executive (SOE). Karl is an
American you see, so it confused me a bit, but the fact that 3 &
4 are prequels explains that very well.
Anyway on
with Sniper Elite 4.
First off,
almost everything that has been featured in the previous iterations
is still here, but with a lot more stuff added. The one thing I do
miss from SE 3 is the ability to set fires as a distraction or to
blow something up. It was a useful mechanic, but whatever.
You still
sneak around and quietly take out soldiers, sabotage ammo dumps and
assassinate important targets. It's a true part of the franchise, and
no mistake.
The first
thing that should be mentioned is that the maps are huge.
They have never really been small, but in SE 2 they were pretty
linear, and in SE 3 they were expanded if not enormous, but in 4?
They are gigantic. I was constantly surprised at how big and detailed
they are. There are ten levels which doesn't sound like much, but if
you want to do all the side objectives, it can take a couple of hours
easily to complete a level.
Next
up, the weapons. All the old favorites are back, with a couple of
additions like a pump action shotgun and the German paratrooper
rifle, the FG42. My complaint here is that quite a few weapons are
DLC only, meaning you have to fork over more money to get them all.
On the other hand there are more than enough to go around and they
have a new upgrade system I'll talk about next.
Another
new feature is the upgrade system, both for Karl himself and for the
weapons. When Karl reaches certain milestones you get to choose one
out of two abilities that go into effect. An example is choosing
between taking less explosive damage or defusing mines faster. It's
very much up to you and your personal play style.
Weapons
get better when used enough according to certain challenges. Improved
damage and stability, that sort of thing.
I have a
small complaint with these upgrades and choices, and that is that the
game doesn't explain their presence at all. It's new to the
franchise, and Rebellion could have done a better job pointing out
the new things.
The final
point I want to talk about is the information you get on the enemy.
As in previous games you still use the binoculars to tag enemies so
that they are visible even behind cover. What is new is the level of
information you get for each enemy if you keep the binoculars on
them. Ostensibly it's “British Intelligence” but to know the
name, weapons carried and personal detail about every soldier and
officer is perhaps stretching the believability a little.
Furthermore, you can pick up not only mission vital intelligence from
people you've shot but also letters from home, letters to home and
last letters. This little detail really hammers home that it's people
you are shooting. Not just fascist or nazi goons. It sells the grim
reality of war quite well.
Final
thoughts. I could go on nitpicking the good and the bad, but in broad
strokes, I'll say this: if you liked the earlier games, there is no
reason why you wouldn't like this, and if you've been thinking about
starting your own Sniper Elite journey, this is as good a place as
any.
That's
that. Until next time, have a great week!
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