So
Minecraft is ten years old. A game that is all about blocks, about
mining and building with said blocks and so much more.
I played a
bit of Minecraft back in the day, and although I liked it, it didn't
really keep me interested for long. I think it's incredible success
comes from the same place LEGO does. It give you the tools to do
“whatever” you want to do. To this day, it's still played by
millions, streamed by hundreds of live streamers on Twitch, and still
immensely popular.
A small
indie game, developed by Markus 'Notch' Persson, until he set up the
company Mojang to help finalize the game, up until he sold the game
to Microsoft for 2.5 billion dollars. Yes, billion with a B.
I think
it's safe to say the game is a success.
Speaking
of old games, fans of World of Warcraft should mark August 27th
in the calendar as that is when WoW Classic launches.
If you're
not in the know, WoW Classic is a fully playable version of how the
game was before any and all expansions, i.e. vanilla.
If you
want a sneak peak, go to Twich and watch a beta tester or two run
around in a limited version, to remind yourself what it used to be.
Highlights of that experience include:
No mount
until level 40, and it costs 100 gold.
The need
to keep buying arrows, poisons and other reagents.
No Paladin
on Horde & no Shaman on Alliance.
Etc.
I'm
fascinated about how it used to be and I will likely try it out, but
for how long it can retain my interest, who can say? Probably a week
or two.
From
gaming history to modern news. The Epic Game Store keeps reeling
around making people angry.
I've
talked about my feelings toward this so called store, but now they've
gone beyond bribing publishers to get timed exclusives. Even beyond
snapping up kickstarted games, which is also questionable behavior.
Now they have held a mega sale without informing publishers in
advance.
You see,
when Steam has a sale you get to choose which of the games you
publish to include and at what percentage they get discounted. Epic
just went ahead and had a sale, and they included amongst other
things a game that is not out yet.
Beyond
lowered prices, they had a flat $10 cash back on games costing more
than $14.99. ( I believe these numbers are correct, I may be off a
bit.) So a great deal for the customer, but really bad for some
publishers. Vampire the Masquerade Bloodlines 2 is set to come out
next March, and it was included in the sale. A sale that heavy on an
unpublished game is a disaster for the perceived value of a game.
Besides, it normally takes months after release before even a small
discount is to be found, not a year in advance.
To make
matters worse, Epic does not take into account the different values
of currencies around the world, which meant that Vampire 2 could be
had for the equivalent of $5 in Turkey and $10 in Russia.
Paradox
was furious and pulled the game. A couple of other games by other
publishers were also withdrawn.
Epics
response was to admit they failed to communicate but they also called
the publishers 'greedy'. Wow... Words fail me.
A couple
of months ago, Epic couldn't stop yelling about how good their store
were for developers and publishers, and now they are greedy... Not
good.
Beyond
that, the Epic store still does not have a shopping basket, so many
gamers have had their credit cards locked by their banks as the
automated safety systems detects multiple, small purchases in a row.
Thanks Epic...
Well
that's enough ranting from me. Until next time, have a great and calm
week!
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