Hello and
welcome back to Eccentric Spheres.
Today I
have to keep it a bit on the short side. I caught a nasty little flu
last week, and the bastard is still kicking my ass all over the
place.
Anyway, I
ran across this video called “Devs Play”, over at
DoubleFineProd's channel on Youtube. If you go to about the 18 minute
mark, the developer of the old Lion King console game talks about how
they were ordered by Disney to make the early game really hard to
play.
The reason
for this is, or rather was, the rental market. Back in the day when
rentals were the big thing, the movie industry got a slice of every
rented movie, but no one got anything for rented games. So the clever
chaps over at Disney figured out that if you put in a huge spike in
difficulty around level two, renters would get frustrated and go out
and buy the game, in order to finish it.
Now, my
brother and I used to rent a console and some games every now and
then. Usually the SNES, but even the old NES once or twice, and I
remember how this actually was a thing. In the Aladdin game, in order
to escape the Cave of Wonders, you have to ride the magic carpet
while lava chunks fly at you at high speeds. It was insanely hard to
try to remember the pattern, and I suspect this artificial difficulty
spike was the reason.
If this
strategy actually worked or not, I can't say. I doubt anyone can, but
for us it didn't work. Seeing as we rented the console as well, there
was no way we would ever buy the game anyway. If it was too hard, we
would just shrug and put it down in order to play something else.
The video
is pretty interesting, so check it out.
I'm off to
do some more coughing and sneezing, but I'll see you next time. Until
then, have a great week!
Link: https://www.youtube.com/watch?v=kILeyo1iv0A&feature=youtu.be&t=1085
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