Two weeks
ago, I talked about approachability and fairness in games and today
we'll complete the list by talking about Depth vs. Complexity.
In a
nutshell, depth represents the different possibilities and actions
the player can use in a game. Complexity is how hard it is to do and
understand said actions.
Chess is a
high depth, low complexity game. The rules are simple, and there are
only six different pieces to figure out. It takes minutes to learn
how to play chess, but a lifetime to master.
The
concept of elegant design creates vast amounts of depth for you to
play around with, and sometimes, you need a bit of complexity to fuel
that, but a super complex game becomes almost impossible to play for
the majority of players. Ideally a game is always deep but not
complex. Some people say they love complex games, but most of them
are actually talking about depth. The two can easily be confused for
each other. Having tons of options and different ways of solving
problems don't mean the game is complex. If all those options are
hidden amongst dozens of menus and unlocked by rarely explained
actions, the game is frustratingly complex.
I like
strategy games, but I'm not too fond of complexity and once upon a
time, I was looking at Victoria, a grand strategy game set in the
(you guessed it) Victorian Age. I love that era, but then I was told
that a friend of mine who lives and breathes strategy games on a
level of skill I can't ever hope to match, thought that Victoria was
a bit too difficult to get a good grasp on. I quickly walked away.
This reeked of high complexity.
Victoria
is made by Paradox, and they are famous for their intricate grand
strategy games. In my post two weeks ago, I mentioned another of
their games, Crusader Kings II, and my trouble there. Today, in a few
hours, Stellaris will be released also by Paradox. This is a grand
strategy 4X game in space, and I was hesitant, but here they seem to
have reduced the initial complexity and made Stellaris a lot more
approachable than their previous titles. Time will tell if I made a
mistake in buying this game, but I think I'll be OK.
Finally,
complexity is by no means confined to strategy games, it exists in
all genres and it always fights with depth. Something as simple as a
games user interface, or UI can create needless complexity if it is
badly designed.
The
subject is wider than I can go into here, be on the lookout for
this topic when you play, it's pretty interesting.
Until next
time, have a great week!
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