Today we're going to
take another look at the emerging technology that is virtual reality.
I
found two of Angry Joe's videos for you to look at. The first is an
unboxing and setup/review of the Oculus Rift and the second is a game
review for Dreadhalls, a horror game for the Oculus.
Not
only do I find this tremendously interesting in itself, but the one
point that really stood out in the Dreadhalls video, is the point Joe
makes about the games graphics.
See,
the graphics are “old-school” if I'm being polite. I could be
rude and call them dated and clunky, but I am nothing if not polite.
That's not the point either way. The point is what I have been saying
for years, namely that graphics mean nothing if the game isn't good.
With
the immersion the VR goggles creates, you'll forget about the graphics
in no time, and your survival is all that becomes important. By
today's standards, Skyrim's graphics are old, but that doesn't matter
when I play it, since the game is so good.
For
years now, people have complained that the AAA studios are churning
out bland garbage. Not all the time, sure, but too often considering
the price tags. Then the studios complain that the games aren't
selling well enough, even though they turn out a healthy profit.
Of
course, if you invest $250 million on a game and the players can't
even begin to guess what you actually managed to spend the money on,
you have a problem. Yes, the game looks awesome, but with barely any
story, and dull repetitive gameplay, your game is not going to break
any records, and then it does not matter how pretty the game is. No
way, and never.
Case
in point: The Order 1886. Amazingly beautiful graphics, boring dumb
gameplay. I can't find any hard numbers on it's sales, but all
sources report it was garbage, and a large portion of the gamers
refused to even finish the game. That alone says something considering
it's about six hours long.
So
what does that have to do with the Oculus Rift? Well, this:
VR
is the first new thing to happen to games in decades. And I'm not
talking about minor things like “Ooh, we put a touch pad on the
controller. Isn't it shiny and wonderful?”
Sure
that's “new” but at the end of the day it's still just a controller. VR is for-real-new, and it will hopefully teach the
developers and publishers to think outside the box and make them
reevaluate what makes a good game, not just for VR but for all
gaming.
That's
it for me today, so until next time, have a cool week!
Backup video links:
https://www.youtube.com/watch?v=87IJU1AtcAw
https://www.youtube.com/watch?v=IvvooIcET8k
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