As a
rule I do not buy games that are in early access. I find the risk
doesn't outweigh the gain. But on Saturday evening, I couldn't wait
anymore, and picked up Darkest Dungeon on Steam.
I've
been drooling over this game for months, checking almost daily if it
was out of early access and reading the developers site all the time.
The
fact that Red Hook, the developers, have handled the whole early
access so well made me take the leap. Their constant updates and the
way they interact with fans in taking suggestions and their
dedication to communicating in general made me confident that they
will complete this game. Something many developers don't do. I have
no fear that Red Hook is going to take the money and run. Besides, by
now Darkest Dungeon is almost complete anyway.
So
what's it all about? The clue is in the name, really. It's a dungeon
crawler but with a twist. Although the combat is dangerous and
challenging, the real threat is the stress the adventurers face. The
style of the game is sort of Warhammer Fantasy meets Lovecraft, so
that's right up my alley.
You
take the role of a nobleman whose ancestor (father, uncle etc. it's
not explained) got bored living in excess and decided to dabble in
the occult, with predictable results. Now you have to hire
adventurers to clear the monsters out of your holdings and restore
your family name.
In a
nutshell, you hire the adventurers, send them through the dungeons,
collect the loot and improve the town. But, in doing so, the
adventurers get really stressed out and if you want to keep them
around so that they can level up, you need to de-stress them, and
that also costs money. This is the management aspect of the game.
The
dungeon aspect is where the game really shines. It is a sort of
sidescroller with the heroes lined up on the left side of the screen
and monsters in a line on the right. Different heroes need to stand
in a specific order to be effective and this strategy plays a huge
part. Some monsters can mix the line up and this really screws with
you. Over all the combat isn't that hard, but it works on a number
generator and sometimes nothing goes your way. My Leper (a hero
class) got eaten in one round by giant maggots before the healer
could save him. There was nothing I could do. But if you can accept
this, it gets really fun.
Then
there's the light. You have to bring torches and how bright you keep
the party is a huge question. You hit harder in the dark and you get
better treasure, but the stress levels skyrocket and the opposition
gets worse. The whole game is a give and take and how you choose to
do things is the key to success.
The
final thing I want to talk about is the stress the heroes suffer.
Many things stress them, from the dark to damage taken to having to
retreat etc. Some things like causing critical hits reduces stress,
but the positive influences are far fewer than the negative. When a
hero finally has had enough and cracks he is “tested”. He may
well get stronger, but usually bad stuff happens. Like in one of my
forays into the Ruins:
The
Crusader, St. Denis got so stressed he became abusive and started
mocking the rest of the group, screaming things like “Good,
you should die, it'll give me more room to swing my blade”.
Naturally the rest of he heroes didn't like this, so it finally
pushed the Plague Doctor Matzzeria into also becoming abusive. He in
turn kept shouting nasty things that almost brought the whole group
down before I managed to push them through the last few rooms and
then back to town.
St.
Denis was also a kleptomaniac and stole treasure before I could order
someone else to grab it. This element of free will really adds to the
atmosphere and makes the game even better. Sometimes they just do
things and you never really know what's going to happen next.
I
should point out that you can rename your heroes, and I like to name
them after my friends. It makes for a better story...
In
conclusion, I would like to say that my initial impression of Darkest
Dungeon is very positive, bordering on great. I have only played four
hours and defeated one boss, so this is in no way a review. Just a
first impression. But the art style is wonderful, the music is
awesome and the narrator (Wayne June) is perfect.
That's
all for now so until next time, have a great week!
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