Monday, October 27, 2014

Beyond Earth

OK, so I had this whole thing planned out concerning today's post.
Sid Meier's Civilization: Beyond Earth came out last Friday, and this was going to be a grand review of this game. An intelligent and sophisticated analysis.
But, last night I started getting a fever, and with perhaps four tormented hours of sleep, I crawled out of bed with even more fever.

So, no grand magnum opus today.

However, I will write a good review of SMC: Beyond Earth, probably next week.

Until then, you must content yourself with this:

Beyond Earth is a fantastic game! Built on the Civ V engine, you colonize a planet in outer space. You have lots of options, many grand strategies and on top of that, the game looks frikkin' sweet!

And since you came all this way, and you might want to know more, I'll direct your attention to this Let's Play by my favorite LP'er Quill18. 



Until next week, take it easy.

Monday, October 20, 2014

Lost at sea

Hello friends, and welcome to another thrilling installment of Eccentric Spheres!

Today we'll be talking about one of the most legendary places on earth: The Bermuda Triangle.
One could if one was so inclined, spend the rest of ones life talking about the triangle, which I won't. So I'll skip all conspiracies and stick to what's known.

First off, it's been proven that compasses act erratically in the triangle, which makes navigation difficult. Now, a compass can act strangely anywhere on earth, but it does genuinely seem to occur more frequently there.

Secondly, a part of the Gulf Stream flows through the area. As you may know, the Gulf Stream is an underwater river that is immensely powerful. Ships and planes that have crashed here and are caught in the Stream are pushed, slowly but surely hundreds of miles from the site of the accident. This explains in no small part the difficulty in finding wrecks and contributes greatly to the mystery. In fact, a crew who went searching for the USS Cyclops, who went down in the triangle, found by accident another ship that sank no where close to their location. This was the first clue to the disappearances.

Finally, the area is famous for the sudden appearance of lousy weather. And not just brutal tropical storms either. Fog banks can catch you in minutes, just when you were enjoying sunny and clear weather. Suddenly it doesn't seem quite so strange that ships and planes go down, does it?

Now, there are lots of other (plausible) explanations, from giant methane pockets destroying the waters buoyancy to simple human error that we don't really need Atlantis or Aliens, but there have been many odd occurrences that aren't that easy to explain away.
But without these mysteries life would be much duller, don't you agree?

Here's a Wikipedia list of the most famous disappearances if you're curious.

Until next week, stay safe!

Monday, October 13, 2014

When you've had a long day

One of the great things about boardgames is the ability to have fun with family and friends even if you're really tired.
Like I am today. Thus I'm keeping today's post short.
Last week I wrote about Letters from Whitechapel, but before I bought it, I researched it thoroughly online.

If you're looking for a new game you really are spoiled for choice. There are so many games out there in so many categories. But which game to choose? You can (and probably should) go to boardgamegeek.com and look around, but the sheer mass of games is hard to sift through.

A long time ago, I mentioned Beer and Boardgames on Youtube, but they don't always give the best impressions of a game, however entertaining their antics are.
But Wil Wheaton's webseries Tabletop really does a great job of demonstrating how a game works. It's pretty funny as well.
So without further ado, here are a couple of sample episodes for your enjoyment.

Until next week, take it easy.

Monday, October 6, 2014

Letters from Whitechapel

Last week I sauntered over to my local board game shop and purchased their last copy of Letters from Whitechapel.
LfW is a hidden movement game a la Scotland Yard and Fury of Dracula. The idea here is that Jack the Ripper moves in secret through the streets of Whitechapel, murdering his victims, and the other players as the police do their best to figure out where he is and arrest him. There's more to it than this, but that's the gist of it.

I've played it twice now, both times as Jack, and boy oh boy is it ever good. First game out, I was arrested on the third night (out of four), and in the second game, I barely scraped through and won.
This game is a complete nail-biter as you watch the police (i.e. the other players) walk around right next to you, and they don't even know it!

It's a roller coaster of emotion ranging from smug glee to spine-chilling terror and finally elation as you watch the police hunt you down.

The mechanics are super simple, with minimal set up time, but the game can run pretty long.
The board is an accurate map of Whitechapel in 1888, which is in itself a treasure if you're as crazy about the Victorian era as I am. The pieces are wood instead of plastic, which is nice, and the rule book is really simple to understand.
My copy is the English 2nd edition, which is printed by Fantasy Flight Games. If you're familiar with their products, you know how fine the quality is.

I'm looking immensely forward to playing as one of the Inspectors, as well as taking Jack out for a spin with a full set up of cops. It's worth pointing out that whether you play against one opponent or five, all police are deployed. But the though process is very different from one person to five. I can't wait!

If you're curious to see more, I'm linking a video I found on Youtube below.

Until next time, have an exciting week!