What does
it mean to be human?
Deus Ex:
Human Revolution explores the question, but I'm not so sure it comes
up with an answer.
Minor
Spoilers Ahead!
Philosophical
quandaries aside, Deus Ex: Human Revolution (or DE:HR from here on
in) is a 2011 cyberpunk prequel to the famous Deus Ex (2000).
I
like this game a lot. It's very pretty, the engine is good, the story
is more than decent, but what I really like is that it hasn't tried
to please everybody. The developers took a few concepts and stuck
with them.
Combat
is the main part of the game in many ways, and it's both smooth and
fun. No complaints there.
Stealth
is also fun, and a long standing favorite of mine. All well so far.
Hacking
is alright, I suppose. As an every now and then element, it's in fact
very good, but when you go through every computer in a news room, it
gets very tedious. Not to mention that, once you upgrade your skill
to max, and get hacking stealth to max, even the hardest locks are a
breeze to crack.
Finally
Social. This part is also quite fun, and can make your life
considerably easier. But it's the smallest element in the game, and
as such is the least important. Unless you're going for a no kill
play through.
As a
gamer, I like to explore, and here DE:HR falls a little bit on it's
face. There are hidden areas, but most levels are rather small, which
limits your possibilities a great deal. In fact, Detroit is downright
tiny, but it's more than made up by Hengsha (fictional Chinese city)
which in turn feels rather big. The rest are mostly different bases
and similar locations that you infiltrate.
I
suppose one could accuse DE:HR of being linear and “railroady”
but that would be pretty unfair, and here's why. The hero, Adam
Jensen is a very driven man. When he sets his mind to doing
something, it gets done, whether it's helping an old friend or
uncovering global conspiracies. Whatever his next goal is, Jensen
goes for gold and not for hamburgers. This is not GTA, but man do I
wish I could get the size of the GTA cities in this game!
Most
missions have many different ways they can be completed, and this is
where the options come in, and it's up to you to figure out how to do
what needs to be done. If the game was more open, this would probably
be much harder to figure out, which would impact on the flow of the
game.
The
one thing that did disappoint me though, where the boss fights. The
first one is the hardest, and once you figure out how to do it, it's
not all that hard. Personally I'd be happy if we could leave boss
battles where they belong; in the past. But since they keep popping
up, I guess I'm the minority. At least in DE:HR they occupy very
little of your time.
Finally,
I've noticed that Jensen's motive for doing all he does is ambiguous.
It could be a sense of duty, or maybe revenge. Or possible love, I
don't know. I suppose you have to figure it our for yourself.
If
you want a game with a good story, compelling characters and great
atmosphere, you can do a lot worse than Deus Ex: Human Revolution.
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