A couple
of days ago, I finished the original Dragonlance Chronicles trilogy,
and I figured I'd talk about it. This wasn't the first time I read
the trilogy, but the first and only time I did, was about twenty
years ago, so it was time.
Dragons of
Autumn Twilight, Dragons of Winter Night and Dragons of Spring
Dawning are by now iconic fantasy novels. Published in 1984-1985,
they began as adventure modules for the new Dragonlance setting for
Dungeons & Dragons. The modules were written by Tracy Hickman,
and he wanted to expand on the game he was running in these modules
by turning the game sessions into a series of novels, which TSR (the
then publisher of D&D) reluctantly agreed to. Another writer was
slated to write the novels but he fell through so Hickman and his
assigned editor Margaret Weis decided to write the trilogy on their
own.
Enough
back story, let's crack on. Mild spoilers ahead.
The story
follows a band of heroes which includes Tanis Half-Elven, Flint
Fireforge, Tasslehoff Burrfoot, the brothers Raistlin and Caramon
Majere and Sturm Brightblade as they return home after a long five
years apart. But times have changed and evil now stalks the land as
the minions of the cruel Dragon Highlords cause trouble for everyone.
The meet, rescue and team up with two plains barbarians Goldmoon and
Riverwind and set off on adventure. Later on, they are joined by Tika
Waylan, Laurana and Gilthanas Kanan (brother and sister) and a couple
of others. Together they seek to stop the Dragon Highlords from
conquering the world for the evil Goddess Takhisis.
The cast
is pretty big but it isn't that hard to follow. The names aren't that
similar and since the entire group is rarely in one place at the same
time, there is little risk of getting them mixed up.
The story
is solid if not groundbreaking. The Chronicles follow an old arc also
used in the original Star Wars trilogy, with the threatening setup
followed by a dark middle and ultimately a costly but happy ending.
Simple and functional.
The
writing is clean and easy to digest, but it is in the world and the
locations that the Chronicles really shine in my opinion. The world
of Krynn is presented in a believable way and feels both natural and
functional which contrasts nicely with the more outlandish places
that the heroes visit. Making everything incredibly fantastic is an
easy trap for fantasy designers fall into, and Hickman and Weis
elegantly sidesteps this, making the world feel alive and if not real
then at least believable.
There are
a couple of nitpicks though. A description of the elven homelands
explains that it took the elves several hundreds of years to sculpt
but “what is that to people who measure their lives in
centuries”... I'd say that is quite a thing then.
The second
book starts with a brief recap of an entire adventure that took place
between the books. This felt very odd as not only did it sound like a
very cool adventure, but why structure your story in such a way? Why
not include it? If it would have made the Chronicles too long, then
change the story. Imagine if the Lord of the Rings had started as it
does, but then had jumped to Rivendell and merely mentioned that the
journey had been perilous and that the encounters with the
Ringwraiths were scary and so on. It jarred me quite badly, but it is
what it is.
The
Dragonlance Chronicles is not great literature, and that is in many
ways its strength. It's a simple and clean fantasy adventure story.
One might call it naive, and maybe it is, at least compared to the
above mentioned Lord of the Rings, but it is also easier to read and
nowhere near as cumbersome. It knows what it is and it doesn't try to
be anything beyond that, which I respect. In the world of
role-playing game novels, it is a venerable old war horse and if that
is your thing, you do yourself a disservice by not reading it. If you
come looking for high art you are in the wrong place.
I liked it
and I recommend it.
That will
do for this time. Join me again next time and until then, have a
great week and stay safe.