This week I want to continue the tradition and talk about:
This game is the latest in the Sniper Elite franchise, and was released in January 2025.
Mechanically it is almost identical to Sniper Elite 5, which isn't strange since it is the same engine, meaning that it is a gorgeous game. The game-play is very similar from the players perspective, but there are some differences.
First off, we have a new protagonist. In Resistance we play as British SOE agent Harry Hawker, but if this feels wrong, there are two free DLC's that add our classic main hero Karl Fairburne as well as Marie Chevalier. These DLC's also add a couple of weapons so grab them even if you want to play as Hawker.
The weapon list is different as well, with some guns returning from SE5 and some being new. There are a few new weapons strewn about the maps that we haven't seen before that can be picked up and used temporarily. There is also a new type of ammo, explosive bullets, that are fun but not terribly useful, at least in my experience.
The perhaps biggest change is with the enemy soldiers, who have much sharper senses than before. Both their eyesight and hearing is considerably better than in SE5, and you will find yourself being spotted much easier. Another change is with enemy helmets that can now tank damage a bit better. Occasionally they will even deflect rifle bullets not to mention pistol ammo, unless you use armor piercing rounds. That said, I find that enemies go down easier than in SE5 so it is a pretty good trade-off.
The maps are perhaps a bit smaller than in SE5, but are by no means small and definitely as devious as before. Dense, detailed and brimming with things to be discovered and collected. There are rooftops, hidden passages, tunnels and small hideouts to help you get through the game. Some players have criticized SE:Resistance for having “empty maps” and I can see where they are coming from even though I don't really agree. In SE5 the maps have an equal distribution of enemies all around, but in Resistance they are more clumped up and often in places you can't see at a distance. There were many times where I shot what I thought was a lone enemy only to have his death alert six or seven enemies at once. Tricky but fun. The flip side is that there are some pretty empty parts of the map as well, which feels odd, mostly because I'm used to the more even spread of foes.
I have as of writing played the main game all the way through once, with my current run being my own invented No Hit Challenge where I have to restart the map if I take any damage from any source. When I wrote about this challenge I intended to restart the whole game, but that is too boring and frustrating in the long run, so I modified the rule set to only restart the map. I know nothing about the mission DLC's but once I get them I will probably drop a line here.
To summarize, if you like Sniper Elite 5, there is no reason to not play Resistance, they are pretty much cousins. Some small differences but nothing too alien. I would say SE5 is the better game but there is a lot to like in Resistance.
That's that and all that. Join me again next time and until then, have a great week!
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