I wanted to jot down some early thoughts about Starfield. This is in no way a review, just an early impression.
This it the first new IP for Bethesda Game Studios in over 25 years, and as of writing this, I have 25 hours played so I have barely scratched the surface. The numbers are a happy coincidence.
Looking at basic gameplay, BGS has not reinvented the wheel, and why should they? With a few thousand hours in Fallout 3, New Vegas, 4 and Skyrim, I immediately knew how to play. Movement, guns, melee, using items etc are all the same. Some things like the inventory is partially different, but keep an eye on the tooltips, and you'll be fine. This feels and plays like a Bethesda game and I'm very happy about that. I feel comfortable playing, since the character moves and reacts in a way I'm so familiar with.
The graphics are in my opinion very nice. There have been complaints online, but I wonder if that is just a matter of taste or if the complainers are forced to turn the graphics down due to hardware issues. Starfield is pretty demanding on the PC, needing 16gb RAM and it wants to be installed on an SSD. get all that and it looks phenomenal.
Looking at the not so basic gameplay, it is quite a bit more complicated. Since this is sci-fi and we're in space, there is space flight and space combat. The flying is fine, at least so far. Nothing is too complicated, although it takes time to learn the new controls. Space combat is somewhat mixed for me. At one point I jumped back in to the system where my quest giver was and found her engaged with three other ships who immediately targeted me. After dying seven or eight times, I adjusted the difficulty from Normal to Very Easy and barely survived the fight. My ship is still completely basic so there was no way of surviving that fight unless you are a very accomplished gamer in the area of dog-fighting, which I'm not.
I don't know that much about crafting yet, but it seems fine. You do need to collect a lot of different materials from different planets and that takes time. You have a scanner that helps you do that, and you can even use the scanner to take and edit pictures which will become load screens. A small but awesome idea.
The character generator is good if a bit fiddly. With a bit of trial and error you can make an awesome looking character for you to play with. Unlike Fallout 4, the main character is not voiced, so unless you go looking at them, you won't see your characters faces all that much. A part of me misses the back and forth dialogue, but in Starfield we at least have more speech options, and the role-playing options are back. Loosing the voiced protagonist is a small price to pay for that.
Some players of the 1 million+ that were playing at the same time have experienced bugs, and so have I, but nothing too nasty. A glitching companion and a status effect that won't go away is about it. I'm sure BGS will fix a bunch of them soon enough.
Speaking of companions, they are a mixed bag. Useful to have around, but also prone to charging ahead and engaging enemies that you are not ready for. You also get the small talk which ranges from funny to please-shut-up-already-I'm-going-as-fast-as-I-can. I usually prefer playing without companions, and there are quests where you have to have one along. Somewhat frustrating, but not a deal breaker.
The space map is awesome and looks great, the ground map is terrible and I hope someone develops a mod for that soon.
To end this first
impression: If you like Bethesda's open world games and you like
sci-fi, then there is no real reason why you wouldn't like this. Some
call it Fallout in space, but that is misleading. Starfield feels
nothing like Fallout except for the controls. This is a new game and
should be judged as such. So far I'm having a blast playing, and
beyond some minor things, nothing to complain about. Just make sure you're PC is able to handle this beast of a game.
I may do another post at a later date giving my opinion then, but until then, that's that. Join me again next time and until then, have a great and safe week!
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