Monday, April 8, 2019

How not to design a game.

On Tuesday, last week, gaming news site Kotaku published a long article by Jason Schreier concerning BioWare's latest game; Anthem. He talked to 19 current and former employees and their tale is both sad and baffling.

Following Anthem's development was weird for me, personally. From the footage shown, you flew around in futuristic combat armors, sort of like Iron Man, and you fought some type of enemy, but that was it, that was all I could puzzle out. Was it an RPG? A Mass Effect style action RPG? A Battle Royale? No one knew and the only answers BioWare gave were even more confusing.

Thanks to Jason Schreier's article, it has now come to light that BioWare didn't really know either. Reading the article (and fair warning, it's long) was almost surreal. For fifteen years, the name BioWare stood for quality and excellence. They made games like Knights of the Old Republic (Kotor), Jade Empire, Mass Effect 1-3, Dragon Age 1-3... Not exactly small potatoes, you know?
But now? Mediocre performance to hot garbage, depending on who you ask.

The amazing talent that made the games I just listed are no longer with the company, they have in fact been hemorrhaging talent over the last few years. Management is in shambles, with executives believing in “BioWare magic” instead of listening to their developers. A toxic work environment and since they sold out to Electronic Arts, dumb decisions from above. It's actually kind of amazing that they produce anything at all, really.

If someone wants to make a sitcom about a dysfunctional game company in the vein of The Office, all they have to do is use Jason's article as a foundation for the script. It's that mind-boggling.

I highly urge you to read the article in full, but here are some highlights:

Anthem was in development since 2012 but it was actually made in a mere 18 months, as they kept floundering about, playing with concepts, designing by committee and constantly starting over.

Two weeks before E3 2017 the game was still called Beyond. They had shirts printed up and all. Then EA told them to change the name as they couldn't get the trademarks to work. They changed the name two weeks before they announced it to the world... Wow...

BioWare's main studio in Edmonton refused to listen to their studio in Austin, because they are inferior, somehow.

EA demanded that they would use the Frostbite engine, even though it's not an engine suited for this kind of game. Even though no one at BioWare really knew how to use Frostbite. Even though they were supposed to get lots of technical support and never really got it. The list of horror goes on...

At this point I'm sure you're starting to get the point and still it's actually worse. As I said, read it. Here's the link:


Well that's that. Until next time, have a great week!

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