When Star
Wars Battlefront II closed it's beta, gamers were furious, and with
good reason.
There's
been a lot of talk recently about the prevalence of loot-boxes in AAA
games. For those not in the know, a AAA stands for the biggest,
richest and most powerful game publishers on the market. I've been
unable to find a proper list of them all, but companies like
Electronic Arts (EA), Ubisoft, Blizzard-Activision and Warner Bros.
Interactive Entertainment are good examples.
Loot-boxes
on the other hand are in-game crates of (usually) loot and other
kinds of gear that are handed out by the game as rewards. The
contents are randomly generated, lottery-style.
So what's
the hubbub, you ask?
Some games
like Team Fortress 2 and Overwatch only give out cosmetic items in
their loot-boxes, meaning the contents can only modify your
characters appearance, not their performance. Recently, however, many
AAA publishers have taken a page from the mobile game market in order
to pump up their revenue, by selling loot-boxes with game enhancing
content. And when I say selling, I mean for real money. Not in-game
currency like fantasy gold, but real Dollars and Euros, leading to
entirely correct accusation is pay-to-win mechanics. This scummy
habit is bad enough in mobile games that are free to play, but when
the game costs $60-90, it's inexcusable.
In the
case of Star Wars Battlefront II, it got even worse. Gamers were
horrified to discover that not only was the entire progression system
loot-box based, but as such, all progress was random. To make matters
worse, you could buy more crates with real money, if you found your
progress too slow. Pure pay-to-win, in other words. The players who
were willing to shell out the most money at launch would get an
unbeatable edge over the competition.
Well,
people weren't about to take that sitting down. The internet exploded
in outrage, and quickly spilled over, to the point where main-stream
media reported on it. EA and the game studio, DICE, started
back-pedaling, but it was too little, too late. EA actually saw their
stock fall in value, which is practically unheard of. Meetings were
held behind closed doors and a statement was quickly pushed out the
door stating that the so called micro-transactions were removed from
the game. A clear victory for honest players right? Yes and no. The
same statement also said that the micro-transactions would be
reinstated at a later date, when they could be “balanced”. In
other words when EA thinks they can sneak it in and no one cares
anymore.
This whole
debacle came about shortly after the scandal where Warner Bros. had
put actual game enhancements in Shadow of War. It's up to all of us
to support game developers and studios that play fair. Don't give
your money to studios and publishers who lie, steal and cheat.
These
loot-boxes, with their real money costs, and “spin-to-win”
mechanics have been accused of being a covert form of gambling. The
ESRB have stated that they're not, but both Belgium and Holland are
looking into this. Especially since gambling is regulated all over
the world, and these loot-boxes aren't, but they are sold to minors.
If the verdict comes down as guilty, they may even be banned, and
that ban could spread throughout the EU. Let's hope so.
To end on
a more positive note, Blizzard has announced that they will be
releasing vanilla servers for World of Warcraft at some point in the
future, something players have been asking for for a long time.
That's it
for me. Until next time, have a great week, and avoid
micro-transactions.
No comments:
Post a Comment