Monday, October 26, 2015

Game news

Last week I talked about Vermintide, and now with the game live, I've played some more.
Although I haven't gotten even close to a complete playthrough I'm pretty confident in saying it's a great game. Well, it's great if you play with enough players. The AI is pretty dumb. I tested a map with a friend, letting the AI control the two remaining characters, and that did not go well at all. The AI would rather just stand there and look around, than pick you up if you've been beaten down. With three players out of four, the same map went just fine.
So if you have enough friends, or don't mind playing with randoms it's a really cool and intense game.

Total War Warhammer just made the news with pre-orders available six months in advance. Yeah, they want you to pre-order half a year before the game is released in April 2016... And as a pre-order bonus, they are giving you “for free” a fifth faction: Chaos Warriors. Come on now, really? We're not talking some cosmetic DLC here, but a whole fifth faction. They haven't even shown us anything about the Vampire Count faction yet and now they pull this. Just imagine how much love they would get if they had just said “Surprise, were adding a fifth faction. Here you go”. But instead they're pulling the whole pre-order garbage move. It wasn't even that long ago that Square Enix had to pull their ludicrous “augment your pre-order” crap because the players wouldn't stand for it. And now Sega goes and does this. Cutting out a whole faction that's already in the game just to push your product six months in advance? Not cool guys, not cool at all.
And show us the vampires already!

My third and final entry concerns the new expansion for Star Wars The Old Republic: Knights of the Fallen Empire that I got early access to due to being subscribed at a key point. Now the KotFE expansion is a pretty mixed bag.
It goes without saying that no mmo expansion goes off without a hitch, and there are bugs. Otherwise it's fine from a technical standpoint.

But (and minor spoilers ahead) you have to play the entire KotFE story alone! In an mmo! My main character has always hung out with my wife’s main, but now they are forcibly separated. It was bad enough in the last expansion, Shadow of Revan, where you could do all the side content together and they split you up in all the story parts, but in KotFE there are no side elements. They have turned an mmo into a single player corridor runner game. Very railroady.

The story is OK. It's only the first nine chapters out of sixteen. It's by no means great so far, I'd even go so far as to say it's cliched and predictable. But it's incomplete so I'll reserve final judgment until we know it all. However, they went on and on about how your choices matter, and so far I haven't seen anything that matters.

As a part of the story, your companions are gone and you have some new ones. You will apparently get the old ones back, (when the system is not broken) and you can even get some of the other classes companions if you work for it. As a part of the new changes, all companions can now heal/tank/dps according to your wishes, that's fine. But they no longer use gear for anything other than appearance. Instead they get their stats from you. What I found as a result is that all the combat in KotFE is absurdly easy. I died once and that's only because I fell off a ledge due to my own clumsiness. The boss fights are hideous though. Not because they are in any way dangerous. No, they are mind-numbingly dull. The bosses are immune to everything you do except damage, and worst of all, they lead no where. The most climactic fight in all nine chapters led to nothing.

Once you get through the story you get to manage your new base. But although all the NPC's are voiced, you are not! Instead they have opted for a “retro” style familiar to all players of the original Knights of the Old Republic, or Kotor. Personally I think it's just about cost cutting and that's fine, just admit it.
It's worth noting that I am having fun. It may sound as if I hate it, and that's not true. It is enjoyable, but it's so damn frustrating when the rest of the game is so good. You go from having an intense and personal story to a narrative that makes more or less sense depending on which class you're playing. Oh yeah, almost forgot. A lot of importance is laid on what happened on Ziost during Shadow of Revan. But it's not mandatory to that expansion. By the time you get to go there, you have already defeated Revan, and my main missed it. I just never got around to going there, but KotFE assumes I did. Please don't base a new story on something that is essentially extra content.

That's enough rambling and ranting for this week. So until next time, have a great week!

Monday, October 19, 2015

Vermintide

Today's subject is a new game on the market: Warhammer: End Times – Vermintide.

Although it is in pre-order status, it is in the final beta stage, otherwise I would have waited before buying. But I was curious and took the plunge. It paid off in spades.

For those who don't know, Warhammer is a fantasy setting created back in 1983 by Games Workshop, and I've been a huge fan ever since the late 80's myself. I practically grew up in the Warhammer world.
It's only relatively recently that we've started to see good Warhammer games on the PC. There have been some games before, but most weren't very good. The ones that were worth anything tended to be in the sci-fi sister setting, Warhammer 40.000. Now we seem to be getting them left and right. Total War Warhammer is out next year, or rather the first Total Warhammer game of three.

Vermintide take a lot of inspiration from the Left 4 Dead games. Let's be honest about that upfront. You could even go so far as to say Vermintide is a fantasy version of L4D. But it is also so much more. But basically, if you liked L4D, chances are high that you'll like Vermintide.

Now, Vermintide is a four player co-op game in which you and your team must battle hordes of Skaven in a gloomy and burning city in order to complete objectives. Skaven BTW, are human sized rat men. How cool is that?

Since the whole game isn't out yet, I can't give you a proper review, but I got to play the three first levels, and boy oh boy were they ever great.
The classes seem to work well together, I played as the Bright Wizard (fire wizard) and we had the Witch Hunter, Elf Wayfarer and the Dwarf Ranger. There is a fifth class; Empire Soldier, but we didn't really use him. Everyone has their own strengths that they bring to the table and no one felt out of place or useless.

The game so far plays great. Both the ranged and the melee aspects feel solid, and the game is gorgeous. Even on medium settings, it shines. The banter between the characters feels natural and the over all mood is wonderful.

When the whole game is out, I'll write up a full review, but so far, this game is amazing. Had it existed when I was a kid, I wouldn't have done much else.

Until next time, have a great week!

Monday, October 12, 2015

Sensible Horror

This week I want to share a wonderful little trailer for a movie that apparently doesn't exist.

It's called HELL NO, and briefly explores how horror would work if the protagonists were actually smart.

Have a look, and I'll see you next Monday, so until then, have a great week!

Link:  https://www.youtube.com/watch?v=olEbwhWDYwM


Monday, October 5, 2015

Seven Psychopaths

A couple of days ago I watched a cool movie called Seven Psychopaths (2012). I discovered this movie through Reddit, which was fortunate since I had never even heard if it.
It's written and directed by Martin McDonagh, the man who also wrote In Bruges.

Seven Psychopaths is an odd movie to say the least, and I'm struggling with trying to explain it without spoiling anything.
Essentially Colin Farrell plays Marty, a screenwriter with writers block and a drinking problem. All he has for his script is the title: Seven Psychopaths and a couple of loose ideas about said psychos. His best friend is Billy, who in turn “works” with Hans, played by Christopher Walken. We also get Woody Harrelson who plays Charlie, a violent and deranged gangster who wants his beloved shih tzu back. Weirdness and mayhem ensues.

This doesn't sound all that interesting in itself, and therein lies my problem. All the things that make this movie so good are things I can't tell you about or I ruin the film for you. But it's good. Almost great in fact. It's funny, sad and absurd, all at once. The balance in my opinion is excellent.

You know the saying “it's the journey, not the destination”? Seven Psychopaths is all about the journey. The dialog is king here, and the actors, most of them veterans, pull it off beautifully.

I went into this movie with pretty specific expectations, but what I found was both more and less than I figured. At the end I was really pleased. What I thought would be a cool crime/action drama turned out to be more of a dark comedy about life, love and serial killers. It's an imperfect description but it'll have to do.

I have no complaints about this film. I'm not sure I'll ever watch it again, but I do recommend it. It is truly worth watching. To make my point, I'm linking the scene that got me interested below. Make up your own mind.

Until next time, have a great week and stay out of trouble! 

 https://www.youtube.com/watch?v=KsQq_w1jt5A