Last Saturday
I finally got to play a cool board game called Dead of Winter.
These
days you can't take three steps without tripping over something with
zombies in it, but DoW is slightly different.
Yes,
there are zombies and they can be lethal, but the real challenge is
managing resources and dealing with other survivors.
At
the start of the game, every player draws a secret objective card,
and amongst those is a traitor card. But there are enough regular
secrets that you don't know if there even is a traitor in any given
game. It's just that there might
be a traitor that adds tension.
In
order to win, the main objective of the scenario has to be fulfilled
as well as your own secret objective, and this can be very hard as
the other players won't necessarily cooperate with you.
There
are lots of other difficulties as well. Random events can appear and
derail everything badly, and the crisis deck that adds pressure every
turn can change a fairly placid scenario into a panicked frenzy.
Since
I've only played two games, I'm not qualified to actually review Dead
of Winter properly, but from what I can tell, it's a great game that
could benefit from a little more love.
Take
the crisis deck as an example. From what I've seen, every crisis is
collect as many of a particular resource as there are players or bad
stuff happens. There doesn't seem to be any variation on that which
is a shame.
But
over all, I'm impressed. The artwork is sharp and detailed, the
flavor texts are really good. And the mechanics that govern the game
as a whole are very sharp.
So
if you're looking to fortify a base and explore a small town in the
middle of a harsh winter, with one of your fiends a potential
traitor, get Dead of Winter.
Until
next time, have a great week!
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