Monday, September 16, 2013

The Laundry Files rpg part 2

Continuing on last weeks theme of the Laundry Files RPG, I have now read GOD GAME BLACK and I'm in the process of reading the Agent's Handbook.

I love GOD GAME BLACK . It's insanely well written and oh so informative.
Although it seems to bill itself as ”just” the follow up book to the original core book, documenting the events in Stross's Apocalypse Codex, its' actually so much more.

I'm of course not going to go through the whole book bit by bit, but the best, most valuable part in my opinion is the section concerning the Black Chamber.

The Black Chamber, or Nazgul as they're also called (but not to their faces), is the American equivalent to the Capitol Laundry Services. But they are a really terrifying lot. If you thought the Laundry could play rough, the Nazgul take it to another league altogether.
Being the biggest and most proactive of the occult agencies, the write up they got in the core book was in no way enough. Here you get all you could ever wish for. And then some more.

All in all a very useful book for running the games in the Laundry-Verse, but not perhaps for other CoC games.


The Agent's Handbook is luckily more than just the gear book. It is that, but it also goes through what's needed to succeed as a spy as well as expanding a great deal on life and death (and after life) in the Laundry. After all, you can't always go out cult-hunting. You also have to file the appropriate paper work. Otherwise something much scarier than the odd soul eating beast will come after you. Namely Human Resources and Financial Control.

I haven't gotten far enough in the Agent's Handbook than this, so it'll have to suffice for now.

Have a great week!

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