Continuing
on last weeks theme of the Laundry Files RPG, I have now read GOD
GAME BLACK and I'm in the process of reading the Agent's Handbook.
I love GOD
GAME BLACK . It's insanely well written and oh so informative.
Although
it seems to bill itself as ”just” the follow up book to the
original core book, documenting the events in Stross's Apocalypse
Codex, its' actually so much more.
I'm of
course not going to go through the whole book bit by bit, but the
best, most valuable part in my opinion is the section concerning the
Black Chamber.
The Black
Chamber, or Nazgul as they're also called (but not to their faces),
is the American equivalent to the Capitol Laundry Services. But they
are a really terrifying lot. If you thought the Laundry could play
rough, the Nazgul take it to another league altogether.
Being the
biggest and most proactive of the occult agencies, the write up they
got in the core book was in no way enough. Here you get all you could
ever wish for. And then some more.
All in all
a very useful book for running the games in the Laundry-Verse, but
not perhaps for other CoC games.
The
Agent's Handbook is luckily more than just the gear book. It is that,
but it also goes through what's needed to succeed as a spy as well as
expanding a great deal on life and death (and after life) in the
Laundry. After all, you can't always go out cult-hunting. You also
have to file the appropriate paper work. Otherwise something much
scarier than the odd soul eating beast will come after you. Namely
Human Resources and Financial Control.
I haven't
gotten far enough in the Agent's Handbook than this, so it'll have to
suffice for now.
Have a
great week!
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