Ok, here's a riddle for you;
What do you get if you combine lack of sleep with a full day of work?
That's right, a very tired person. Hey, I didn't say it was good riddle, did I now?
But since you took the trouble to visit me, you deserve something in return, so here's a couple of funny videos from the godd people at Cracked.com.
We return to our regular programming next week.
Drat, I can't seem to get the embed code to obey my commands, but here's the links:
http://www.cracked.com/video_18319_every-video-game-escort-mission-ever.html
http://www.cracked.com/video_18502_the-most-uncomfortable-dinner-party-conversation-ever.html
Frikkin' mondays...
Monday, September 30, 2013
Monday, September 23, 2013
A few easy rules to follow
A
couple of weeks ago I sat opposite a middle aged man on the train. He
was on his way to some kind of business meeting, a fact I know
because I saw his papers. This is of course nothing remarkable, but I
couldn't help noticing that he'd committed a couple of crucial
mistakes with his wardrobe.
Now
most guys will have to wear a suit every once in a while. Weddings,
funerals, business meetings, anniversaries, these events pop up every
so often. For some more often than others, but I'm as amazed every
time I see the following really simple rules not just broken, but
sometimes destroyed.
Let's
return to the man I shared a train with. He was wearing a dark
pin-striped suit. So far so good. Then I noticed his green and white
checkered shirt. Strike one. If you're wearing a suit, as opposed to
say, a jacket and jeans, you're in formal territory and mustn't use
casual shirts.
He
had a striped tie, which did sort of match the suit, but really made
his unfortunate choice of shirt stand out even more.
Next
I saw his watch. A huge sporty watch that again looked really out of
place with his conservative suit. Maybe not a big deal, but it
clashed badly. Strike two.
His
shoes were black leather, but they were dirty. If the weather is
really bad, your shoes will get messy, but you can always tell if
it's old dust, as in this case. It really made him look sloppy.
Strike three.
There
aren't that many hard rules for us guys when it comes to dressing up,
but the few that exist should be kept. Now I know times change, and
to my great annoyance, it's become acceptable to use a backpack with
a suit. Please. if you must do that, try to use a discreet bag, OK?
Today I saw a guy in a really nice dark suit, good shirt and tie,
shoes correct and a bright yellow backpack over his shoulder. Yes you
read that right, bright yellow...
If
you want to make it easy for yourself and not look like a moron at
formal occasions, keep the following in mind;
- Always wear black shoes with a dark suit, and make sure your socks are black too.
- When buttoning the jacket, the rule of thumb is from the top; Sometimes – Always – Never. So if the middle button is closed, you can close the top. The bottom is never used, ever.
- Never wear conflicting patterns and colors. Stripes and squares don't get along. The easiest solution is to wear a white shirt (always fine), and a neutral tie. If you're unsure if colors clash, consult a color wheel. Opposite colors rarely look good together.
- The tie should cover all the shirt buttons but not pass the belt. This can be fiddly, especially if you're in a hurry, but it looks hideous when the tie is visible when the jacket is closed.
That's
it in a nutshell. There are a few others, but these should see you
through whatever event you're attending. If you want to learn more,
google is your friend.
As a
final note, I'd like to point out that if you've removed your coat,
gloves and hats must go as well. Try not to use funky materials, like
a terrycloth ties and bright silk shirts unless you are certain that
you can pull it off. And black ties are usually only used at
funerals.
That's
it for now, so get out there and look good!
Monday, September 16, 2013
The Laundry Files rpg part 2
Continuing
on last weeks theme of the Laundry Files RPG, I have now read GOD
GAME BLACK and I'm in the process of reading the Agent's Handbook.
I love GOD
GAME BLACK . It's insanely well written and oh so informative.
Although
it seems to bill itself as ”just” the follow up book to the
original core book, documenting the events in Stross's Apocalypse
Codex, its' actually so much more.
I'm of
course not going to go through the whole book bit by bit, but the
best, most valuable part in my opinion is the section concerning the
Black Chamber.
The Black
Chamber, or Nazgul as they're also called (but not to their faces),
is the American equivalent to the Capitol Laundry Services. But they
are a really terrifying lot. If you thought the Laundry could play
rough, the Nazgul take it to another league altogether.
Being the
biggest and most proactive of the occult agencies, the write up they
got in the core book was in no way enough. Here you get all you could
ever wish for. And then some more.
All in all
a very useful book for running the games in the Laundry-Verse, but
not perhaps for other CoC games.
The
Agent's Handbook is luckily more than just the gear book. It is that,
but it also goes through what's needed to succeed as a spy as well as
expanding a great deal on life and death (and after life) in the
Laundry. After all, you can't always go out cult-hunting. You also
have to file the appropriate paper work. Otherwise something much
scarier than the odd soul eating beast will come after you. Namely
Human Resources and Financial Control.
I haven't
gotten far enough in the Agent's Handbook than this, so it'll have to
suffice for now.
Have a
great week!
Monday, September 9, 2013
The Laundry Files rpg part 1
A
couple of weeks ago I went past my friendly local game shop, or FLGS
for you who are familiar with RPG abbreviations.
There
I ran across the Laundry RPG, based upon the laundry files novels
that I reviewed at the start of this blog. I was immediately tempted,
particularly since it struck me that my idea to use side campaigns to
illustrate historical happenings fits perfectly into the world of the
Laundry.
I
took some time to think it over, and two days later I plonked down
some cash and picked up The Laundry Files together with some source
books. I laid my filthy paws on the Core Book, the Investigators
Handbook, License to Summon, The Mythos Dossiers and GOD GAME BLACK.
Unfortunately Cultists Under the Bed hasn't been released yet. There
is an adventure book – Black Bag Jobs as well as a GM screen, but I
decided against them. It got expensive enough as it was.
I
thought it'd be in order to share my impressions of these books. I
say impressions and not experience since I haven't yet had time to
play.
Let's
look at the core book first.
It's
really well written, first of all, and the art is solid. Not perhaps
the best I've seen in an rpg book, but very cool none the less.
The
rules are the familiar BRP rules used in Call of Cthulhu since it
first crawled out of the squamous ooze of pre-history, also known as
1981. But they've been updated and expanded since those days.
New
to these rules are things like Computational Demonology and the whole
package is really well adjusted for what you need to “get” the
Laundry-verse.
Naturally,
you get a lot of info on the Laundry itself, it's international
colleagues, and lots of other interesting stuff.
It's
a hefty read though, hard covered and packing 288 pages. That said,
it's easier to get through than I had expected, and a really good
read besides.
Like
all good core books, it contains all you need
to play, if not all you want.
This leads us to;
License
to Summon.
This
is the magic book of the series (if you want to be crass about it)
but it is also more. Rather than just list a bunch of spells, it
takes you through computational demonology as well as traditional
sorcery, psychic power, dreaming, alchemy and more. Speaking of more,
you get a really nifty section of gear that would make Batman
jealous. He never had an anti zombie aerosol...
I
get an almost Mage the Ascension feel from it, though of course not
as free form. But the lads at Cubicle 7 have really thought about
this stuff when they penned this book.
Finally
for today, I want to talk about The Mythos Dossiers.
This
book is a bit hard to pin down. It contains detailed write-ups and
files on the major minor mythos races, but it's not a monster manual.
Since the Laundry is a part of the British Secret Service, everything
is officially re-designated, so the Deep Ones are called BLUE HADES,
and the Elder Things are known as ANNING BLUE SKULL, with the
shoggoths ANNING BLACK.
This
book is amazing, one of the best rpg supplements I've ever read. It
really made me think about what these beings are, and what they can
do. If you run CoC or indeed any of the multiple variations thereof,
get this book!
As
an example you get to read about what happened during OPERATION
HIGHJUMP (real event by the way), as the U.S. Government investigated
the aftermath of At the Mountains of Madness.
That's
it for this time. When I've had the chance to read the rest, I'll post
the second part.
Iä
Iä and all that.
Monday, September 2, 2013
Crime pays!
The last
couple of days have seen me pretty busy playing Payday 2.
Created by
Overkill Software, it's the sequel (no kidding) of the original
Payday the heist.
Like
the original which I never played, and thus won't be commenting on,
the point of the game is to commit heists and robberies.
The
game is designed for up to four players, and although you can play
with less, and even with bots if you like, some of the more advanced
missions really require a full team. That said, I'd rather play with
three than use a bot, since the AI is a bit limited.
During
one mission that I soloed while trying to learn what's what, one AI
companion just stood leaning against a wall instead of shooting at
the police.
What
really makes this game though is the possibility to stealth through
almost any mission. The sense of accomplishment that comes with being
able to pull off a “perfect crime” when the plans really comes
together is awesome.
Of
course, most missions seems to – in this writers experience –
devolve rather quickly into a vicious gun fight with the law. Some
missions even start that way, and can't obviously be stealthed.
If
you want a fun co-op game with good opportunities to plan and sneak,
Payday 2 delivers. If you want to pull off daring crimes with your
friends, Payday way well be your game. Or if you like wearing a suit
and a creepy mask, go for it!
All
in all, this great game is as close to real crime as I want to get.
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