Monday, September 30, 2013

Frikkin' Mondays...

Ok, here's a riddle for you;

What do you get if you combine lack of sleep with a full day of work?

That's right, a very tired person. Hey, I didn't say it was good riddle, did I now?

But since you took the trouble to visit me, you deserve something in return, so here's a couple of funny videos from the godd people at Cracked.com.
We return to our regular programming next week.

Drat, I can't seem to get the embed code to obey my commands, but here's the links:

http://www.cracked.com/video_18319_every-video-game-escort-mission-ever.html

http://www.cracked.com/video_18502_the-most-uncomfortable-dinner-party-conversation-ever.html

Frikkin' mondays...

Monday, September 23, 2013

A few easy rules to follow

A couple of weeks ago I sat opposite a middle aged man on the train. He was on his way to some kind of business meeting, a fact I know because I saw his papers. This is of course nothing remarkable, but I couldn't help noticing that he'd committed a couple of crucial mistakes with his wardrobe.

Now most guys will have to wear a suit every once in a while. Weddings, funerals, business meetings, anniversaries, these events pop up every so often. For some more often than others, but I'm as amazed every time I see the following really simple rules not just broken, but sometimes destroyed.

Let's return to the man I shared a train with. He was wearing a dark pin-striped suit. So far so good. Then I noticed his green and white checkered shirt. Strike one. If you're wearing a suit, as opposed to say, a jacket and jeans, you're in formal territory and mustn't use casual shirts.
He had a striped tie, which did sort of match the suit, but really made his unfortunate choice of shirt stand out even more.
Next I saw his watch. A huge sporty watch that again looked really out of place with his conservative suit. Maybe not a big deal, but it clashed badly. Strike two.
His shoes were black leather, but they were dirty. If the weather is really bad, your shoes will get messy, but you can always tell if it's old dust, as in this case. It really made him look sloppy. Strike three.

There aren't that many hard rules for us guys when it comes to dressing up, but the few that exist should be kept. Now I know times change, and to my great annoyance, it's become acceptable to use a backpack with a suit. Please. if you must do that, try to use a discreet bag, OK? Today I saw a guy in a really nice dark suit, good shirt and tie, shoes correct and a bright yellow backpack over his shoulder. Yes you read that right, bright yellow...

If you want to make it easy for yourself and not look like a moron at formal occasions, keep the following in mind;

  1. Always wear black shoes with a dark suit, and make sure your socks are black too.
  2. When buttoning the jacket, the rule of thumb is from the top; Sometimes – Always – Never. So if the middle button is closed, you can close the top. The bottom is never used, ever.
  3. Never wear conflicting patterns and colors. Stripes and squares don't get along. The easiest solution is to wear a white shirt (always fine), and a neutral tie. If you're unsure if colors clash, consult a color wheel. Opposite colors rarely look good together.
  4. The tie should cover all the shirt buttons but not pass the belt. This can be fiddly, especially if you're in a hurry, but it looks hideous when the tie is visible when the jacket is closed.

That's it in a nutshell. There are a few others, but these should see you through whatever event you're attending. If you want to learn more, google is your friend.

As a final note, I'd like to point out that if you've removed your coat, gloves and hats must go as well. Try not to use funky materials, like a terrycloth ties and bright silk shirts unless you are certain that you can pull it off. And black ties are usually only used at funerals.

That's it for now, so get out there and look good!

Monday, September 16, 2013

The Laundry Files rpg part 2

Continuing on last weeks theme of the Laundry Files RPG, I have now read GOD GAME BLACK and I'm in the process of reading the Agent's Handbook.

I love GOD GAME BLACK . It's insanely well written and oh so informative.
Although it seems to bill itself as ”just” the follow up book to the original core book, documenting the events in Stross's Apocalypse Codex, its' actually so much more.

I'm of course not going to go through the whole book bit by bit, but the best, most valuable part in my opinion is the section concerning the Black Chamber.

The Black Chamber, or Nazgul as they're also called (but not to their faces), is the American equivalent to the Capitol Laundry Services. But they are a really terrifying lot. If you thought the Laundry could play rough, the Nazgul take it to another league altogether.
Being the biggest and most proactive of the occult agencies, the write up they got in the core book was in no way enough. Here you get all you could ever wish for. And then some more.

All in all a very useful book for running the games in the Laundry-Verse, but not perhaps for other CoC games.


The Agent's Handbook is luckily more than just the gear book. It is that, but it also goes through what's needed to succeed as a spy as well as expanding a great deal on life and death (and after life) in the Laundry. After all, you can't always go out cult-hunting. You also have to file the appropriate paper work. Otherwise something much scarier than the odd soul eating beast will come after you. Namely Human Resources and Financial Control.

I haven't gotten far enough in the Agent's Handbook than this, so it'll have to suffice for now.

Have a great week!

Monday, September 9, 2013

The Laundry Files rpg part 1

A couple of weeks ago I went past my friendly local game shop, or FLGS for you who are familiar with RPG abbreviations.

There I ran across the Laundry RPG, based upon the laundry files novels that I reviewed at the start of this blog. I was immediately tempted, particularly since it struck me that my idea to use side campaigns to illustrate historical happenings fits perfectly into the world of the Laundry.

I took some time to think it over, and two days later I plonked down some cash and picked up The Laundry Files together with some source books. I laid my filthy paws on the Core Book, the Investigators Handbook, License to Summon, The Mythos Dossiers and GOD GAME BLACK. Unfortunately Cultists Under the Bed hasn't been released yet. There is an adventure book – Black Bag Jobs as well as a GM screen, but I decided against them. It got expensive enough as it was.

I thought it'd be in order to share my impressions of these books. I say impressions and not experience since I haven't yet had time to play.

Let's look at the core book first.

It's really well written, first of all, and the art is solid. Not perhaps the best I've seen in an rpg book, but very cool none the less.

The rules are the familiar BRP rules used in Call of Cthulhu since it first crawled out of the squamous ooze of pre-history, also known as 1981. But they've been updated and expanded since those days.

New to these rules are things like Computational Demonology and the whole package is really well adjusted for what you need to “get” the Laundry-verse.
Naturally, you get a lot of info on the Laundry itself, it's international colleagues, and lots of other interesting stuff.
It's a hefty read though, hard covered and packing 288 pages. That said, it's easier to get through than I had expected, and a really good read besides.
Like all good core books, it contains all you need to play, if not all you want. This leads us to;

License to Summon.

This is the magic book of the series (if you want to be crass about it) but it is also more. Rather than just list a bunch of spells, it takes you through computational demonology as well as traditional sorcery, psychic power, dreaming, alchemy and more. Speaking of more, you get a really nifty section of gear that would make Batman jealous. He never had an anti zombie aerosol...

I get an almost Mage the Ascension feel from it, though of course not as free form. But the lads at Cubicle 7 have really thought about this stuff when they penned this book.

Finally for today, I want to talk about The Mythos Dossiers.

This book is a bit hard to pin down. It contains detailed write-ups and files on the major minor mythos races, but it's not a monster manual. Since the Laundry is a part of the British Secret Service, everything is officially re-designated, so the Deep Ones are called BLUE HADES, and the Elder Things are known as ANNING BLUE SKULL, with the shoggoths ANNING BLACK.

This book is amazing, one of the best rpg supplements I've ever read. It really made me think about what these beings are, and what they can do. If you run CoC or indeed any of the multiple variations thereof, get this book!
As an example you get to read about what happened during OPERATION HIGHJUMP (real event by the way), as the U.S. Government investigated the aftermath of At the Mountains of Madness.

That's it for this time. When I've had the chance to read the rest, I'll post the second part.

Iä Iä and all that.

Monday, September 2, 2013

Crime pays!

The last couple of days have seen me pretty busy playing Payday 2.

Created by Overkill Software, it's the sequel (no kidding) of the original Payday the heist.

Like the original which I never played, and thus won't be commenting on, the point of the game is to commit heists and robberies.

The game is designed for up to four players, and although you can play with less, and even with bots if you like, some of the more advanced missions really require a full team. That said, I'd rather play with three than use a bot, since the AI is a bit limited.
During one mission that I soloed while trying to learn what's what, one AI companion just stood leaning against a wall instead of shooting at the police.

What really makes this game though is the possibility to stealth through almost any mission. The sense of accomplishment that comes with being able to pull off a “perfect crime” when the plans really comes together is awesome.
Of course, most missions seems to – in this writers experience – devolve rather quickly into a vicious gun fight with the law. Some missions even start that way, and can't obviously be stealthed.

If you want a fun co-op game with good opportunities to plan and sneak, Payday 2 delivers. If you want to pull off daring crimes with your friends, Payday way well be your game. Or if you like wearing a suit and a creepy mask, go for it!

All in all, this great game is as close to real crime as I want to get.