Monday, October 30, 2017

More sayings

We all use sayings in our daily lives. Turns of Phrases that we sort of know what they mean, but don't reflect too much on. Today, we're looking at a number of those and their meanings and origins.

A baker's dozen
This saying likely stems from medieval times when a baker could be pilloried or even flogged for selling bread that was under weight. To avoid this, they often gave an extra loaf to avoid the risk. The meaning literally means thirteen of something, but essentially means having a little something extra in reserve, just in case.

Beat around the bush
This is a reference to beaters, who scare up birds for hunting. It is mostly used to refer to someone who can't or won't get to the main issue, whether a task or an idea. It's sort of ironic since a beater who's doing his job is in fact beating around the bushes.

Fly off the handle
An expression used to describe a hot headed person who acts, usually out of anger, without thinking, with bad results. It is a reference to an axe-head coming loose and flying off the handle. Naturally this is very dangerous and to be avoided.

Gee Whiz!
An exclamation of amazement, that essentially is just a way of saying Jesus! without blaspheming. It's what is called a minced oath.

Green eyes monster
Another way of describing jealousy, heralding from Shakespeare’s Othello.

Dead ringer
Someone or something that's so similar looking that one can't tell the difference. Has it's roots in horse racing, and the fraudulent practice of switching horses in secret to win.

Hair of the dog (that bit you)
A reference to taking a drink in the morning to quell a hangover. Comes from a ridiculous belief that rubbing the hair of a rabid dog that bit you, would cure the disease.

A bird in the hand is worth two in the bush
Commonly used to point out that a sure thing worth less ,is better than a risky but more profitable thing. It's a reference to falconry, meaning that a trained falcon is better than the birds in the wild.


That's it folks, until next time, have a wonderful week!

Monday, October 23, 2017

Why is it called that?

In our daily lives, we often use expressions without thinking too much about where they come from. Today we're looking at two of them; “crosshairs” and “balls to the wall”.

Crosshairs is usually a reference to an aiming mechanism and to say someone or something is in your crosshairs means you're completely concentrating on it.
Ball to the wall is an expression for speed and commitment. Going all out, or all in.

Interestingly enough, both have their origins in vintage aviation.

Crosshairs comes from the American Norden bombsight, a revolutionary new technology during WWII. The air-force tried all manners of different materials to get an accurate, well crosshairs for the sighting scope, even Black Widow silk, but nothing worked. The temperature differences the B-17 Flying Fortresses and B-29 Super Fortresses were exposed to were so extreme that nothing seemed to work in such a delicate instrument.
Finally the scientists decided to try human hair. The problem lay in finding blonde hair that was long enough, at least 22 inches (56cm), which meant they had to use ladies hair, but the hair couldn't have been exposed to either chemicals (dyes) or extreme heat (curling or straightening irons). With the hair styles at the time, this proved to be exceedingly difficult.
Finally they placed ads looking for hair donations for “meteorological instruments”. A woman, Mary Babnik Brown saw one such ad and decided to donate. It turned out a success, and the official crosshairs was born.


Balls to the wall, despite sounding dirty have nothing to do with the male reproductive organs. Instead it's a reference to the throttle levers in old airplanes. They had round spherical tops, or balls, and when the time came, the pilot would slam them forward towards wall of the control panel. Thus balls to the wall, became synonymous with going as fast as possible, and being 100% committed.

It's in a sense similar to the expression “Pedal to the metal” which in turn originates from the world of racing. The pedal is of course the gas pedal, and the metal is the floor of the car. Cars were a lot more metal back in the day.

Well, that's that as they say. I hope you have a great week, and I'll see you next time!

Monday, October 16, 2017

Really dumb

Just a few days ago, there was a beta for Star Wars Battlefront 2 (the new version). Shockingly, it came to light that the game's entire progression is based on loot boxes. In other words, all progress in the game is down to random luck, and in order to mitigate that luck, you can buy more boxes for real money.
This is a tactic mostly used in so called freemium games, games that are free to play but urge you to use their micro-transactions to earn them money. Some are decent about this, others are scummy beyond belief, making you grind for days for everything unless you give in and pay.

Much have been said about the freemium market, but to see it so blatantly in a full price AAA game is disgusting. This comes on top of the Middle Earth: Shadow of War controversy, where it came to light that the multiplayer part of the game is heavily affected by loot boxes. Popular racing title Forza has added them as well in their seventh installment. Everywhere you turn, you find full priced games pumping out more and more micro-transactions and pay-to-win mechanics.

Publishers openly call their customers “Whales” and brag about not tightening the financial screws completely, “Because the whales might actually notice”. Games are becoming increasingly chopped up before the point of sale. We have Basic, Silver, Gold and Collectors editions costing ever more and more. Add on season passes for DLC that's not just unannounced, they're not even planned and you have an unbelievably hostile environment for the customer.

The natural question that follows is, why? To maximize profits, pure and simple. Some AAA games have budgets of hundreds of millions of dollars, and the publishers want their money back with a hefty profit on top. This is of course standard business practice, nothing sinister there, but then the question becomes, why make games that are so expensive? Now the answer is not so obvious anymore. My best answer is that the businesspeople that make the decisions aren't gamers and they certainly aren't game developers. In their minds, if you invest a lot of money, you get even more money back. Fair enough I suppose, but games aren't just a product, they are an interactive form of art, and you can't make good art by throwing money at it.

When you spend this much on a game, you can't take creative risks anymore. This is why publishers love their flagship games so much. They can be pretty certain that gamers will buy the yearly installment no matter how repetitive they get, making it a safe investment. This brings us to today's actual point. Yes, it's not just me ranting at the AAA publishers, no matter how much they deserve it.

Just recently, a game called Cuphead got released. It's a side-scroller, jumper shooter. The soundtrack is 30's jazz and the animation is 30's cartoons. It's absolutely amazing to behold. There is nothing like it on the market. It is genuinely new! Disclaimer: it is also insanely difficult, so make sure it's for you before you buy it.
The kicker is that the development team, StudioMDHR, consists of two brothers. Another guy made the music. That's it. 2-3 guys, and the game has sold more than a million copies.

The hit, Stardew Valley, has sold more than a million copies, and it was made by one guy. The Five Nights at Freddy's franchise is made by one guy, and has made around $30 million. Ever heard of Minecraft? Developer Notch started alone, before hiring on some help. The when it became popular Microsoft bought out Minecraft for $2.5 Billion.

See where I'm going here? Instead of making bland, boring games year after year, the publishers with all the money could do a lot of smaller varied games. Games that people would talk about for years and even decades. Who is going to talk about Call of Duty X three years later? No one. Even better, the AAA publisher could stop using poverty as an excuse to cram gambling elements and RNG loot boxes in the games. Wouldn't that be fun? I think so.

Of course the AAA boys don't just make garbage, I know that. I'm just getting so tired of this behavior. They can keep their flagship games, but the world needs new games as well. The best part is that smaller games are cheaper to make and require less people. This has been proven. Some AAA title have 600-700 people working on them. That is way too much especially when some teams are in different cities or even separate continents. Communication and vision of clarity becomes impossible at that point.

Alright, I could go on, and I might at some point, but I think that's enough for today. Until next time, have a great week!

Monday, October 9, 2017

What a weird job.

With everything that's going on in the world, it's sometimes easy to get a bit depressed. But I find it curiously comforting that the world has always been weird and screwed up. Maybe it's a sense of permanency or the fact that things aren't getting worse. Some things get better, others worse, but overall the world keeps turning, the same as it ever was.
Today we're going to take a look at some of the really odd things people have done to themselves and to others throughout the years.

We begin with Micah Grimes, a coach for The Covenant School's girls basketball team. He was fired from his position because he led his team to a 100-0 victory in 2009. Being a private Christian school, the board found the victory to be “not Christlike”, and demanded an apology from Grimes. He however refused to apologize for doing his job well, and was let go.

A woman, I don't know where or exactly when, was fired for typing all her emails in BOLD LETTERS, and in red. She sued for wrongful termination and won.

A woman how was fired and didn't win her wrongful termination suit was Melissa Nelson. She was a dental assistant with ten years experience, and apparently really good at her job. The kicker? Her boss found her too sexy to resist and his wife urged him to fire Nelson. She was amongst other things accused of wearing clothes that were too enticing, even though she always wore regulation scrubs to work. Weirdos...

Speaking of weirdos and jobs, sometimes it's the job itself that is weird. Like the Shanghai Commission for the Management of Language Use. No, they are not the thought police, their job is to eradicate so called Chinglish. China has had problems with very incorrectly translated signs from Chinese to English. Examples include “Cash Recycling Machines” (ATM's), “Anus Hospital” (proctologist) and “Fatso size” (Big portions).

Another interesting job, if you can get it is to be a Yeoman Warder of the Tower of London. They are all ex-military officers and their jobs are to guard and guide people around the Tower. The absolutely coolest Yeoman job has to be the Ravenmaster. He is responsibility is to care for the six ravens who must always be in residence at the Tower.

Besides Ravenmaster, the UK also has has the Office of The Swan Warden and the Office of The Swan Marker. Their job in a nutshell is to mark, oversee and give medical aid to the swans of Great Britain. The swan is endangered and most countries have offices that look after them. In the UK all swans are the property of the Queen, so we know it's serious business.

Finally, in the US, you can work for The Mutilated Currency Division. It's a part of the US Bureau of Engraving and Printing. Their job is to replace damaged bills as long as you send in more than half of the note in question. The exception to this is if it's obvious that the rest of the bill is destroyed. They do this at no cost to you, but it's worth pointing out that they only handle paper money. Damaged coins are sent to the US Mint.


That's it folks. Until next time, have a wonderful, normal week!

Monday, October 2, 2017

Oh yeah, it's Monday

Just a short one today, as I had to go see a lady in white about a tooth and I'm a bit upside down.

So, in lieu of actual content, I have something as wonderfully silly as BattleBots for you!

Link: https://www.youtube.com/watch?v=2ixB9k6aijw&feature=youtu.be&t=10m20s




So until next week, avoid killer robots!